![]() “This might be a game, but it is not something you play.” In the narrative of “Sword Art Online,” gamers put on the state-of-the-art headset known as NerveGear, “the incredible device that perfectly recreates reality using a direct neural interface that is also capable of killing the user.” The ill-fated individuals in question think they’re getting to play a new game only to find out they’ve been trapped inside the madman’s lair, and if they die inside the game, the headset that contained a “microwave emitter that could be overdriven to lethal levels” would be enacted. Luckey is also the founder of Anduril, a defense contractor for the United States government, so this likely wasn’t his first foray into deadly technology. ![]() This is an area of videogame mechanics that has never been explored, despite the long history of real-world sports revolving around similar stakes.” “Pumped up graphics might make a game look more real, but only the threat of serious consequences can make a game feel real to you and every other person in the game. ![]() “The idea of tying your real life to your virtual avatar has always fascinated me-you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it,” Luckey wrote on a blog post.
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